Maya 2020 fundamentals - modelling the real world
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# 1 04-05-2008 , 11:16 AM
elephantinc's Avatar
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explotions

im experimenting with explotions but im having some difficulty
the area around the explotion is far too light (the black bits on the image)
how do i get rid of it? i know i can use the falloff thing but that makes the explotion completly circular

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# 2 04-05-2008 , 11:17 AM
elephantinc's Avatar
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heres the scene file

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File Type: mb exsplosiontest.mb (54.5 KB, 292 views)
# 3 04-05-2008 , 01:56 PM
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I dont really understand your question, you want the black bits darker???

Try adjusting your incandesance ramp colours for you explosion (which I had to have a think about what you meant when I saw the thread title explotions)


"No pressure, no diamonds" Thomas Carlyle
# 4 04-05-2008 , 04:08 PM
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Well, the first thing that I noticed was your dropoff shape was set to defaults.

Under the "Shading" rollout, change the following:

-Set Transparency to HSV: 0 - 0 - 0.033
- Set Dropoff Shape to Cube or Sphere
- Set Edge Dropoff to somewhere around 0.802

Mess with those settings to get closer to the look you are going foruser added image

Dealing with Fluids, like most dynamic simulations, is a trial and error process, so sometimes a LOT of tweaking is neccessary.

That gave me the following:

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Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 04-05-2008 , 04:09 PM
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Also, here is the adjusted scene file for the image above:

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File Type: mb exsplosiontest.mb (54.8 KB, 275 views)

Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 04-05-2008 , 04:40 PM
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user added image user added image user added image user added image
Thanks muchly RageCGI
thats just what i wanted user added image :attn: :p

# 7 04-05-2008 , 04:41 PM
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No problem.

Take careuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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