Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 28-06-2008 , 06:20 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Just chop it up into small bits and map them then combine it to the best you can, using simple projections (planar and cly's) its a long process and its a hard slog, just keep at it you'll get there.

Therse a few tuts on Autodesks site that will help out have a crack at them.

This might help too https://www.uvlayout.com/index.php?op...pper&Itemid=72 , its a trial of headus and its a really great tool, just as with a lot of things, dont rely on it to do the work for you, you need to know what you want out of it,


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off