Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-05-2008 , 05:42 AM
AnthonyCg's Avatar
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Emitting Particles From Fluids

I wanted to make a cloud with some fluid effects, and thought about emitting particlers from it to look like rain. Is this possible? I haven't had a chance to try it myself but it sounds like it could work.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 2 07-05-2008 , 07:24 AM
ragecgi's Avatar
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Well, fluids aren't really designed for small particulate matter such as rain.
Fluids are best left to things like larger volumes of things like clouds, smoke, lava, fire, etc.

Simple emitted particle streaks, or blurred point particle types are your best choice for rain.

For a few suggestions on how to better achieve rain, I answered your other rain post also btw, in case you missed ituser added image
https://forum.simplymaya.com/showthre...threadid=29788


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 07-05-2008 , 01:44 PM
AnthonyCg's Avatar
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Cheers. I just realised that I could use a simple plane and make it invisible during renders, so that should work well.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
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