Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-05-2008 , 12:16 AM
UncleMito's Avatar
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Join Date: Apr 2008
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Organic Modeling and Non-planar faces

Hi,

I'm modeling an somewhat organic model. So, is it a fact of life when your are organic modeling that you're going to end up with a lot of non-planar faces?

Besides going in and fixing them by moving vertices to make them planar and/or tesselating them with cleanup. Does anybody have any strategies in avoiding non- planar faces when you are organic modeling?

Thanks

# 2 14-05-2008 , 06:32 PM
Xander-0's Avatar
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well, there are ways to move points in respect to the U, V, and normal of a face. But otherwise, usually, you end up with non-planar faces (I think the fact that they are non-planar supposedly helps, although I mostly do machine work). And I wouldn't try moving them to become planar later - if they need to be planar, tesselate them.


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