Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Once you have your tread mesh the way you like it, you can put its pivot point at the center of the tire and use Duplicate with Transform to rotate a duplicate into place. Then using Shift+D, each successive duplicate will be rotated the same amount until you go all the way around.
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