I started out the ship as nurbs (used mostly curves, birail and extrude). As I got the rough shapes done in nurbs I converted it to a low poly object and sew the pieces together and added the more "detailed" stuff there. Then I finally converted it to a SubD model where I added some full and partial creases.
It's still very rough and I got bored modeling it. Went back to the ocean stuff. I'm going to continue the ship sooner or later though...
I think I can call my shader finished. Here's a shot without the particles:
I almost have the ocean setup done too. Still have one problem to beat. The surface is popping up and down in random places. You can see it in this preview quality test animation: https://kotisivu.mtv3.fi/karppa/anim/...Test5_divx.zip
I already have a hunch where the problem is. Just too tired to do anything about it right now Off to bed now... over and out...
Testing how the boat would move in this sea. I'm using the "motion lag" technique I described in the How I Did It forum. Not sure if it's flexible enough like that though...
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