Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-06-2008 , 03:53 PM
should_be_shot's Avatar
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NURBS merge vertices equivalent

Hi

I've starting modeling a character using NURBS and starting with a primitive cylinder. I've started fleshing out my characters body but I stuck with two holes at either end. Basically I looking for a way to merge the vertices so there aren't holes anymore. I know how to do it with polygons but with NURBS it's a mystery any help would be great

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# 2 08-06-2008 , 05:27 PM
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There is no way per say to merge the cv's of NURBS patch together.
You have to understand that a nurbs surface is a 4 sided patch and even though you have a primitve that is a cylinder it is still made up from a 4 side patch curving around to take the shape of a tube which is why you always have an open edge on the tube , so the best you can do is scale the cv's so they are close together but it can't be merged.

You can however join two patches together to make a single larger patch but you still have to get your head around that whatever shape it is, it will still only have 4 sides ( U and V directions ).




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