Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 20-07-2008 , 04:10 PM
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really nice mate - loving that chrome. man, i need to make me a robot.

# 17 20-07-2008 , 08:38 PM
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great job so far, i recon a quick occlusion pass would look fantastic on this modeluser added image


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# 18 20-07-2008 , 11:15 PM
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did this all just start in an infant primative nurb sphere shape?




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# 19 21-07-2008 , 04:58 AM
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Coming together nicely John!

Good going


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# 20 21-07-2008 , 09:36 AM
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did this all just start in an infant primative nurb sphere shape?

Chirone it started out as a Polygon cube, but it could have equally been a Nurbs Sphere as demonstrated in most of Kurts tutorials.
I knew I would have to make this in many pieces so I roughed out the head in a low resolution Poly cage, put it on a layer and then cut pieces off to work on as needed.




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# 21 21-07-2008 , 10:12 AM
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great job so far, i recon a quick occlusion pass would look fantastic on this model

Here is the occlusion pass just for you paldav user added image

Attached Thumbnails



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# 22 22-07-2008 , 06:32 AM
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Looks good,

only thing I notice is that the concentric discs that make up the ear area are not flat/planar - though maybe they're not supposed to be.

cheers

gubar

# 23 06-10-2008 , 10:37 PM
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Looks awesome! I wish I could do that! Is there any way I could have a copy of this model? Maybe you could post a download link for the Maya file? Pretty Please!!!:bow:

# 24 07-10-2008 , 04:46 AM
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really cool could you pls tell us whats the poly count on this thing

# 25 07-10-2008 , 04:54 AM
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Lookin Good John...


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