This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
its been about a year i think since i havnt opened maya for any serious work or anything, though i thought i might open it now since im on holidays for abit and regain my passion for MAYA itself :p ived lost my touch pretty much of the program but is slowly gaining it back.
anyways, ived gotten one of my first head models(around 500polys) and started from there. im not trying to achieve detail that much as you can tell but getting the topology right, so PLEASE CRIT on the topology as much as you like
will post some updates within 24hours.
Cheerio's ... Marlon
Last edited by marlonjohn; 09-07-2008 at 11:27 AM.
i wouldn't add any more geometry at the moment - i think you need to focus on getting the basic shape down - the cheekbones and forehead need to be better defined and the lips are looking bit pursed.
As Arran has said dont add anymore now just get in there and start tidying up.
You could lose a a row of edges going down from the lower lip down the neck as theres a bit of bunching going on.
You're certainly barking up the right tree! I agree with Jay in that I'd clean a few things up (for me, the area between the side of the mouth and the chin needs to be smoothed out). Otherwise, very simple and clean!
hey guys, sorry there hasnt been much updates... just started school again and trying to squeeze in the time for this. heres a couple of updates, also started on the ears... first time really doing them without any guidence of a tutorial but yeah hopefully it'll work out in the end,
@ arran - ey man, glad to be back ... i missed it lol
@ jay - thanks man, yeah im not adding anymore geo now, and trying to get the general shape and that now... also yeah didnt realise i had that extra line there, all gone now.
@ jim - I hope i am, this is a hard tree though thanks also,
Last edited by marlonjohn; 25-07-2008 at 01:55 AM.
Not at all in fact i am stii working on the topology for the body and trying to get every muscle in the topology witch is very hard, anyway in order to speed up the learning process i suggest you get some references of anatomy and topology to make it looking realistic.
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off