Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 29-07-2008 , 02:59 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
yup but i think it will be the last of that clay business. just got Zbrush3 and i must say im tempted to pump this guy full of poly's untill the comp overdoses.....lol

# 17 30-07-2008 , 10:35 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
hey nice work so far,

my crit would be to, smooth down those hard edges

# 18 30-07-2008 , 11:22 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
The clothes look good, but I cant say i'm a fan of the acutal charater, the proportions need a tweek and the hard edges need to be smoothed, to make it overall more believable.

I'm not sure what your after, either a realisic look or a cartoon look, but at the moment I dont feel it's in either camp so to speak.

an all round tweek of the model, with reference will help out a lot.


"No pressure, no diamonds" Thomas Carlyle
# 19 31-07-2008 , 05:44 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
definately going for a cartoon/anime feel will work on the edges

# 20 10-08-2008 , 08:18 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
playing around with the lighting i dont think i will do the hair cause im having alot of difficulty with it and also i am running out of ram so this will be his final pose

Attached Thumbnails
# 21 10-08-2008 , 04:22 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
looks pretty cool user added image

is the brown colour on the head on the top of the ears as well? or am i seeing things?

the hilt of the sword needs bump... looks really strange when your clothes are bumped and the bands on the sword aren't... they look painted on




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 22 11-08-2008 , 12:51 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
whoops didnt see that will modify the textures

# 23 11-08-2008 , 02:02 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Its coming along, only thing that really bugs me is that bow, it kinda seems like its just floating around his waist, what with the rim effect and no contact shadows.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 24 11-08-2008 , 02:53 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

# 25 11-08-2008 , 04:20 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
so he's gonna have hair now?

this tutorial looks familiar... think i saw it once before

can't wait to see you hair style XD




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads