Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-07-2008 , 02:12 PM
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Church by ocean

well, ive been doing some tests and stuff, the textures on the church arent going to be final, but just for now, I also go to fix the dirt map, but im mainly just messing around with is.


the grass is low des just cuz i didnt want to wait longggg for it to render.


and this will be a slow WIP b\c im doing this and a sence for my raptor.

And btw, the lighting sucks atm

user added image
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# 2 31-07-2008 , 02:29 PM
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needs lighting, haha.... and the grass kind of takes away, and so does the ocean shader, but I like the church.. haha


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# 3 31-07-2008 , 07:32 PM
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with crap internet speed like mine that took forever to download :headbang:

looks like you got something interesting planned though user added image

although i do wonder what a church is doing in the middle of nowhere with no carpark...




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# 4 01-08-2008 , 03:32 AM
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Originally posted by Joopson
and the grass kind of takes away, and so does the ocean shader, but I like the church.. haha

lolwut? takes away?

and there is not shadows in that render, render time would be over 9000!

thanks for comments user added image


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# 5 01-08-2008 , 03:56 AM
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I mean it would look better without the built in grass being used, and without the crappy ocean shader. The ocean shader never looks good


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