Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-08-2008 , 02:40 AM
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It's Krusty the Clown!

Alright this is my first okay organic character.
He needs alot more work ,I have 3 hours on him .
I need to smooth him out and upload a better pic since the forum limits the quality(I'm getting problems).
I'd upload more pics but my windows computer has a malicious program(I have the internet disabled) I'm trying to deal with.

Attached Images
File Type: bmp crusty 3.bmp (81.1 KB, 323 views)

Last edited by jm82792; 08-08-2008 at 03:45 AM.
# 2 08-08-2008 , 06:13 AM
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80kb for a tiny grayscale image user added image lol don't use the .bmp format, large file sizes for no good reason, especially for internet purposes >< plus I can't see much to crit really.


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# 3 08-08-2008 , 06:49 AM
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agreed with GecT

post up a 400x400 render from maya as a jpeg.

they get save as lowest quality anyway so chances of you going over the size limit from a jpeg rendered and saved straight out from Maya wont give you issues

you could even post a 1024x1024 jpg of it

but dont actually do that because it doesnt look like there is much there to take up room




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# 4 08-08-2008 , 08:58 AM
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Use this:
https://my.imageshack.us

That way you have a 1.5 MB limit...

Render a 800X600 PNG or TIFF from Maya. That always enough for me (so far...).

Benny


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# 5 09-08-2008 , 06:18 PM
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He needs a large amount of work in almost every area user added image
So here it is for the at the moment :
user added image
user added image
user added image
His arms need to be fatter and sculpted better,same with the hands.
The shoes need mroe defined "sharpness" and the face needs a ton of work.


Last edited by jm82792; 09-08-2008 at 06:22 PM.
# 6 09-08-2008 , 06:48 PM
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1. You could've built both arms at the same time if you had extruded the faces together, because now one arm is probably going to end up looking much different than the other.

2. When you're posting wires you may want to use the wireframe on shaded mode (Shading>Wireframe on Shaded) instead of the straight wireframe view as its not messy.

3. I would've modeled the hair separately, I just think shading that will turn out to be a pain in the butt later on.

Good Luck and Have Fun.


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# 7 09-08-2008 , 07:21 PM
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Okay I have a model of him without hair or arms user added image
I was planning on cutting and mirroring him but you(I do) do want the porportions. Alright I'll work on it and post back.
I'll probly finish my ktichen before I finish Krusty since I'm slightly burned out on organic modeling user added image


Last edited by jm82792; 09-08-2008 at 07:23 PM.
# 8 14-08-2008 , 03:02 AM
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for a sec, i though he had some disease growing on the left side of his face, but realised it was his hair, LOL! :p

cant wait to see how this turns up ...

# 9 14-08-2008 , 05:38 AM
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Hi jm82792, so glad to see you and your posts. Hope more!

keep up!

Lealar DB

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