Though i might post my last updates on this threat. On the left is the new topology for animation, and on the right is the old, to achive this i use in zbrush in the subtools palet the project all option and this is what you get. Also when i used the project all i got some streching in the head, arms and feet and to make that dissapear i stored a morph target before using the project all, and used the morph brush to paint the streched areas.
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Last edited by Mickeal_alex; 22-09-2008 at 08:02 PM.