Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-09-2008 , 04:24 AM
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saliva for animation

hey got some questions im modelling a creature which has an huge mouth and big teeth and want to have him dripping saliva as he opens his mouth. And i am not quite sure how to go about this some help would be great

# 2 04-09-2008 , 09:49 AM
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Well, what immediately comes to my mind are using Blobby particles with a relatively low radius, and a relatively low surface threshold so it appears more like saliva, and not one big mass of goo.

You may have to use more than one surface emitter, but use the mouth pieces as GOALS.

Then, simply tweak the goal weight to your desired setting so that it appears to drip saliva, but not stick all the way to it, and some bits fly off due to animated velocity driven by the character itself.

I would also ask Mike McKinley about this, as he works for a company that may have done something similar in the past that he may have another technique to try as well, good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 04-09-2008 , 11:41 AM
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thanks heaps rage what your saying has a lot of sense behind it and can see it working thanks heaps

# 4 04-09-2008 , 12:19 PM
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Good luck, glad to helpuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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