This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hi guys. I'm a maya newbie, and I've got a problem with an illustrator path imported in maya 2008. When I import the file, maya recognize it like a curve, but I want to convert this curve in a polygon to extrude some faces. I know I could place the image and start to model from a polygon, but is there the possibility to convert the curve in polygon without building it from zero?
thank you
idoru
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