Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-10-2008 , 10:21 PM
Jr.Who
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Maya FAQ tutorial beta 2

After months of tinkering around with stuff, the 2nd beta of the Maya FAQ tutorial is here! This is geared towards beginners of Maya that are learning Maya, but run into problems.

Here's what's covered in this video:
•Manipulator tool size (+/-)
•Merge verts
•7.0-8.0 menu set differences
•Turning on/off plug-ins
•Interactive Creation
•Shelf customization
•Clipping Plane
•Construction History

There's only one thing I'm planning to add to the final video:
•Booleans disappear

You can download it here.

-Steven Palmesano
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# 2 03-10-2008 , 04:05 AM
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looks good. No real crits or comments.


"No pressure, no diamonds" Thomas Carlyle
# 3 04-10-2008 , 11:28 PM
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that's pretty cool, dude

another thing you can mention is the view cube. sometimes it vanishes, i believe my first ever question on here was about that :p




that's a "Ch" pronounced as a "K"

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# 4 05-10-2008 , 03:20 AM
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Originally posted by Chirone
another thing you can mention is the view cube. sometimes it vanishes, i believe my first ever question on here was about that :p

Hmm… it doesn't vanish on me? Could you explain what you mean?

# 5 05-10-2008 , 03:28 AM
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Dammit! thats one less idea for video tutorials i have......

# 6 05-10-2008 , 09:45 PM
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Originally posted by Jr.Who
Hmm… it doesn't vanish on me? Could you explain what you mean?

ummm
well, it sometimes isn't there on start up. it's not often, but sometimes it happens. and i think i've seen it been asked by some other people too.




that's a "Ch" pronounced as a "K"

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# 7 06-10-2008 , 03:51 AM
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I haven't seen it but here are a few things I'd add:
*Deleting history and freezing transformations
*Extrude>Keep faces together on/off
*Retain object spacing in move tool
*Reversing normals

Benny


When in doubt, delete history and freeze transformations.

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# 8 08-10-2008 , 09:02 AM
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Originally posted by Chirone
ummm
well, it sometimes isn't there on start up. it's not often, but sometimes it happens. and i think i've seen it been asked by some other people too.

I don't know, I've never heard of it happening. I can't reproduce it, so I'm not gonna be able to cover it.

Originally posted by BennyK
I haven't seen it but here are a few things I'd add:
*Deleting history and freezing transformations
*Extrude>Keep faces together on/off
*Retain object spacing in move tool
*Reversing normals

Benny

Thanks for the recommendations, Benny. user added image

# 9 17-10-2008 , 12:46 AM
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OK, I got some more time to record another beta. It's the same link as the one above, so you can just download it there. BennyK, I've decided that I'm going to put a couple of those recommendations into the next video I make ("Maya Tips").

# 10 17-10-2008 , 12:53 AM
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Make sure you let us know.
If your going for tips I've got a much larger list user added image
are these videos going to fit into this site somehow?
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 11 17-10-2008 , 12:56 AM
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Originally posted by BennyK
Make sure you let us know.
If your going for tips I've got a much larger list user added image
are these videos going to fit into this site somehow?
Benny

Um… I don't know. I wouldn't mind that, I was just uploading them for my site.

# 12 11-11-2008 , 02:54 PM
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Well, I'm gonna try to record the final video tomorrow. I can't find much time to record these (cause I have to wait till everyone's out of the house lol). I'm thinking about not doing the booleans part, cause I tried digging up an old geo and messing around with that, but I forgot how I screwed them up in the past.

# 13 11-11-2008 , 03:13 PM
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are you like me and you cant do stuff that would attract interrogation because it would interrupt the flow of awesomeness?

the whole booleans thing seems pretty random... move one vertex slightly and it suddenly works, or it suddenly breaks.

did you try deforming a piece well beyond what it originally was and try unioning it to something with gaps between the two pieces?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 14 11-11-2008 , 03:23 PM
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Originally posted by Chirone
are you like me and you cant do stuff that would attract interrogation because it would interrupt the flow of awesomeness?

No, it's just that my parents are awkward and not the quietest people around. lol

Originally posted by Chirone
the whole booleans thing seems pretty random... move one vertex slightly and it suddenly works, or it suddenly breaks.

did you try deforming a piece well beyond what it originally was and try unioning it to something with gaps between the two pieces?

Yeah… but my technique of fixing it didn't work (Mesh>Cleanup).

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