This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i am pretty much a newbie and can make any shape out of a polygon, but this one i am stumped! How would i go about making the shape of the cushion of this chair?
Do i just make a polygon make the bump shapes then smooth it? (the back piece), or would it be a texture thing? Any help would be greatly appreciated
Cushions are usually modeled with NURBS(don't ask me how though). If you want to go with polys you can probably do something like that (only problem will be improvising an edge flow for the intersection between the circles):
When in doubt, delete history and freeze transformations.
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