Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having an issue with nurbs cylinder and I'm not sure if it was because I was messing around with the settings for almost everything.
But here is my issue, when I'm trying to model with the cylinder, the top and bottom of the cylinder detaches from the base of the cylinder when using the vertex and hull tool.
I tired to look it up on google and this site already.... but i think my keywords were not powerful enough to find the issue I'm having.
Oh yeah, I did reset all settings back to default and it didn't fix it......
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off