Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-01-2003 , 07:37 PM
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sub d question

when you are in subd mode, is there any way to make it look like polygon proxy so you see the edges while editing vertices?

its so confusing just seeing 50 points floating around a model

# 2 10-01-2003 , 10:35 PM
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Right-click on sub-d object and choose polygon.

That would do it.

Kühl


Kühl
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