Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-01-2003 , 03:20 PM
RageMatrix's Avatar
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Texturing on Faces?

Hey all, its me again with a question.

Is it possible to "paste" a texture onto only a certain Face of a polygon, or several Faces? I'm working on texturing my model and am finding it a little difficult.

Thanks for any help. user added image

Rage_Matrix


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# 2 11-01-2003 , 03:24 PM
kbrown's Avatar
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Sure it's possible. Just select the faces you want and in hypershade say (right-click) "assign material to selection".


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# 3 16-01-2003 , 01:23 AM
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Cool....it kinda works now. Ummm.....except the texture is all messed up. Am I missing something here? How do I align the texture so that it stretches evenly across the face?

I have a horrible feeling I'm missing out on some of the theory behind this.

BTW, just wanna say thanks to everyone. This is my one-stop-shop for asking (stupid) questions on Maya. Pity its so damned difficult! user added image

Rage_Matrix


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# 4 16-01-2003 , 01:58 AM
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RageMatrix,

You need to edit the UVs of the poly shape in order for the materials to show up correctly. It'll take too long to explain in a message. I suggest checking out Craig Daughtry's UV mapping tutorial in the VIP section. There may be some tutorial links in the Tutorial thread as well.


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