make a skeleton, and parent the parts to the joints.
maybe you can do it in two joints
the first has the shoulder parented to it, that takes care of rotation
the second has some end of the extending part, that takes care of the extending
or you could do the extending part by set driven keys
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 28-12-2008 at 03:15 AM.