Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-02-2009 , 12:27 PM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519

Model a rock

Im at Animation Mentor and my current assignment is the typical 'pole hop' assignment. No,...surely you havent seen this before? lol However I want my pole to be rock pillars.

Ok I suck at modelling!

Can anyone advise me the best way to model these.

With (eventually) nice level of detail ni there for renders?
I tried but obviously when i smooth, it smooths and i want high level of detail but appear very jagged

Thank you

Mr Pixuser added image user added image


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# 2 01-02-2009 , 12:48 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Hi Mr pix you have to add an edgeloop near the points you want to keep the sharp edges
i did a little drawing inPS

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# 3 01-02-2009 , 01:16 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
you could just not smooth it.

# 4 01-02-2009 , 02:04 PM
mr pix.'s Avatar
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Posts: 519
Thanx guys

il look for some refrence


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
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