UV projections [Q]
I have been helping a member with UV layout.
In the process I have become interested in learning more effective ways to planar map.
With legs that are bent I have seen tutorials where the instructor painstakingly and tediously grabs small groups of verts and rotates and translated them manually to straighten the leg to get a more tubular projection.
I thought heck, I can do that much faster by putting in a fast skeleton and soft binding it.
Sure enough I took an example leg, popped in a skeleton and smooth bind in under a minute, straightened the leg, picked the faces, and grabbed a planar projection.
However, when I went to the UV Texture editor the snapshot is as though the leg was still in the modeling pose (bent)?!?
Why? Can I turn something on/off to stop this behavior? Is there a way to freeze the model in the straightened position so I can project it?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675