Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hmm... i've done this tut too, but it worked fine...
perhaps u have a too big square? or the square not on the right pos? and because of this maya don't calc it like u wish...
Hmm...not sure...i even put the square close to the bed, and that work fine for the simulation play but sometimes i press 'ESC' to stop the simulation , the square doesn't return to the original state...and if i delete cache still the same...so i have to keep pressing undo until the square is flat again... and other times...some of the square surfaces goes through the bed actually only 2 small sections of the side of the square that goes through the bed....
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off