Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-01-2003 , 06:25 AM
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Bed Cloth Tutorial

Hello,

I try to learn the bed tutorial....and after i follow exactly the same steps as the tut....my square or blanket falls and slides down to the side ??

Thank you...

# 2 15-01-2003 , 07:18 AM
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hmm... i've done this tut too, but it worked fine...
perhaps u have a too big square? or the square not on the right pos? and because of this maya don't calc it like u wish...

# 3 15-01-2003 , 03:47 PM
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Hmm...not sure...i even put the square close to the bed, and that work fine for the simulation play but sometimes i press 'ESC' to stop the simulation , the square doesn't return to the original state...and if i delete cache still the same...so i have to keep pressing undo until the square is flat again... and other times...some of the square surfaces goes through the bed actually only 2 small sections of the side of the square that goes through the bed....

# 4 16-01-2003 , 08:01 AM
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Post you scene file mate..I will take a look

# 5 16-01-2003 , 08:20 AM
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oh, the prob with the stop simulation and the not return of the square i had also...

# 6 16-01-2003 , 08:25 AM
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but if there are splits then increase the resolution of the cloth

# 7 16-01-2003 , 08:36 AM
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who do u mean kev?

strykernet: 2 sections go through? and just sometimes not always? that's strange

# 8 16-01-2003 , 09:35 AM
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the cp sticher base res... put it up a bit more until you see no splits.

# 9 16-01-2003 , 05:17 PM
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Hello all,

Kev, i also increase the base resolution to 500 -1000 and still have the same problem.....i'll post a picture later as soon as i can...

Thank you

# 10 17-01-2003 , 12:00 AM
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Here are the pictures....w/ the settings and the final simulation...

# 11 17-01-2003 , 12:02 AM
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cpstich

# 12 17-01-2003 , 12:03 AM
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collision offset 1 object

# 13 17-01-2003 , 12:04 AM
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collision offset 2 object 2

# 14 17-01-2003 , 12:05 AM
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and the simulation...which in fact the output didn't turn out exactly as the tutorial... =(...

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