Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 29-04-2009 , 01:42 PM
Registered User
Join Date: May 2008
Posts: 6

Using 2 cameras in an animation

Hi,

I was wondering if it was possible to create a keyframed animation in maya with 2 cameras'

I want the animation to be viewed from one camera and then for the view to change to the other camera half way through.

Does anyone know how I would go about doing this?


Thanks

# 2 29-04-2009 , 01:50 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You generally would render one camera then the other and do this in the edit although if I remember correctly, there is a script available on highend3d that does this for you.


"No pressure, no diamonds" Thomas Carlyle
# 3 29-04-2009 , 02:12 PM
Registered User
Join Date: May 2008
Posts: 6
so there's no simple way that's already built into maya for doing this?

Also, I've taken a look at the free tutorials on this site but there doesn't seem to be much there.

You wouldn't happen to know of any for creating a floor and backdrop for an animation would you?

# 4 29-04-2009 , 02:21 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
No there is no simple way to do it in maya, its not an editing programme, but that script that i pointed out would do it for you.

A floor and a backdrop.... You may have to be a tad more specific, theres lots of tutorial online if you google it.


"No pressure, no diamonds" Thomas Carlyle
# 5 29-04-2009 , 03:12 PM
Registered User
Join Date: May 2008
Posts: 6
i guess the floor and backdrop thing is pretty simple to find.

im pretty new to maya so i guess ill try googling for something that shows me how to use the script u mentioned.

thanks for the assist btw
much appreciated

# 6 29-04-2009 , 07:31 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
If you storyboard your animation first you can determine where the camera's need to be so you don'y lose much time on rendering

# 7 29-04-2009 , 09:15 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
you could use the command line to render specific cameras for specific frames




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 8 29-04-2009 , 10:08 PM
Registered User
Join Date: May 2008
Posts: 6
use a command line for it?

sounds like it might be a little complicated (if its anything like using the old DOS command line)

ill try googlin for some info on that

you wouldn't happen to know of a good resource which would show me how its done would you? (just in case i have a hard time findin something too user added image

much appreciated

# 9 29-04-2009 , 10:25 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
https://www.3dtotal.com/team/Tutorial.../command01.asp

it's pretty simple..

just open the command line where you keep the scene file (if you're using vista hold down shift and right click on the scenes folder and select 'open command line here', if you're using xp get the power toy or just use the cd command, if you're using mac open terminal type cd and drag the folder's address over to it)

then type Render -r mr -s 10 -e 100 -b 1 yourScene.mb

there's a flag that will let you choose the camera too

i'm not at home and i think someone pointed out all the flags you could use for it...

make a batch file with two of those lines (one for each camera) then run the batch file
(just make a text file and rename the extension .bat)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 10 29-04-2009 , 11:20 PM
Registered User
Join Date: May 2008
Posts: 6
thats great

ill give that a go 2mro (later today lol)

much appreciated. ill let you know how it goes user added image

# 11 01-05-2009 , 04:07 PM
Registered User
Join Date: May 2008
Posts: 6
I don't have the time to be trying out the command line method what with all the uni work and stuff.

Anyway, I thought of just using the same camera but keyframing it such that it moves instantly to the other viewpoint. Seems to work well and has the desired effect user added image

Thanks for the assist
Hopefully I'll get time to use try the command line soon

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads