Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 04-09-2009 , 02:44 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241

Originally posted by Dango77

Really can't wait, hope it's soon, there's only so many times a day I can keep checking to see if it's been released yet....lol!

lmao... glad I'm not the only one user added image


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# 17 12-09-2009 , 08:13 PM
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Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Just got my email from Zbrush and strangely enough I didn't have to install it just copy it to a directory ????ahwell

I really love this release, I was hoping for a full fledged 4.0 release but this is really good .

In the demo taste of things to come film they showed some other stuff (colorcorrection, and hotbox like texturebrowsing for instance), but I can't seem to find it but I have only played with it for half an hour.

I like Zspheres 2 with the binding briljant, the noise is very powerfull aswell, just look at the below picture I only fiddled with it for maybe a minute and already got this.

It's really refreshing to see a company bringing about reall development

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# 18 13-09-2009 , 11:32 AM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah I got mine on Friday too, looks cool from what ive played around with it, I still would have waited for a full release - though it was worth the wait....and its faster in the sculpt which is great


J

# 19 13-09-2009 , 09:34 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
...the new displacents and normal maps work well too without the need for bloody codes in Multi displacement 3 or Zmapper plugins....one click fits all!!

You just need to find your alpha gain settings in Maya as its now very powerful in displacing....and the 16bit dismap renders very fast.

J

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