I googled it and found a shader which do that job.
But it must have a more cellular structure then the blobby holes in the image.
But the nice thing is that in that image you can easyly see what I´m looking for.
Is there a shader inside Maya or something like that???
Or an easy way to model it? Probably with easy scripts??
I found a plug in at high end, METABALLS and thought that I probably model it! But the plug in is for Maya 8.5 and is not compatible with 2009!
![Frown user added image](images2/smilies/frown.png)
Please give me any advice its really important for me to do the job as good as I can and because of that I don´t want to texture a flat image of holes! It looks terrible if there is no deph...
Thanks and have a good time...
![Smile user added image](images2/smilies/smile.png)