Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
nice character goodwork maybe play with the shader a tad
dont quite know what it is but something isnt quite right maybe to reflective or shiny anywayz just a thought
Using subsurface scattering would be a very good idea.
Geckos from having them live where I'm at don't have much of a reflectivity. More of when the light hits them right they show more color.
Very nice!
Now it's time to rig it,
then get him to say some sort of commercial.
I stopped using Maya for animation when I was 14(Now I'm 16) but I can animate, do lipsyce and generalized acting in blender but know Maya's UI.
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