Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am trying to model an F-16 at the moment to try and improve at hard surface modeling. Got most of it blocked out but have run into some probs on the underside. I am trying to work out the best way to get this right but if anyone has any suggestions it would be appreciated.
Looks good to me /shrug. I didn't even know what an F-16 looked like prior to this lol. Looked at some google refs and (it could be the angle) but the nose and the underside beneath the cockpit doesn't seem to have the right volume and I can't tell it its flat or not (once again, could be the angle).
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