Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-01-2003 , 12:30 AM
Ultragames's Avatar
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Join Date: Jan 2003
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Maya is freaking out on me now!

user added image

HELP!
This is only one object, not another poking through. Why is it doing this?


And one other question. I have made an object bigger, and rotated it. Is there any way I can make it think those are the default in the Channel Box. (IE: I have it rotated 45 degrees. Can I make it think 45 degree is the default, so it says 0 degrees?)


Last edited by Ultragames; 20-01-2003 at 12:48 AM.
# 2 20-01-2003 , 02:50 AM
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Join Date: Jun 2002
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Not sure about what's going on in your scene, but as far as freezing your transformation....go to ...umm.....modify menu? Don't have Maya running right now, but under one of those menus you will find Freeze Transformations, that will put all values in the channelbox to 0 wherever your object currently lies user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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