Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-11-2009 , 02:29 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314

Boat Scene!

So hey,
I started modeling a boat scene, and I am going to hand paint all the textures (which sucks to do, so boring)

Anyway, here is the basic scene, with the dock texture so far.

user added image
Any hints at handpainting? (especially grass and stuff)

The boat is that brown thing. Lighting is off.
Thanks, everyone!


Environment Artist @ Plastic Piranha
www.joopson.com

Last edited by Joopson; 29-11-2009 at 02:50 AM.
# 2 29-11-2009 , 11:38 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Do you mean the 3dpaint tool? If yes make sure your uv aremapped correctly............dave

# 3 29-11-2009 , 01:22 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
No, I mean within photoshop.
I UVed everything, and I was able to hand-paint the texture for the dock, but once I move on to the beach's texture, I think I will have trouble painting the grass, so I am wondering how other people would go about painting grass.


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 29-11-2009 , 03:46 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
create some alpha brushes or down load some

# 5 30-11-2009 , 04:03 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
Also, forgot to mention that C+C are very much appreciated and recommended. I have never attempted anything quite like this before, so I need all of the criticism I can get! user added image


Environment Artist @ Plastic Piranha
www.joopson.com
# 6 01-12-2009 , 12:15 AM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
are u going to use any kind bump/displacement mapping? i dont really know alot about photoshop painting.get into the different brush settings,scatter,noise etc,the dodge and burn tools ,and different blend modes - not just on layers but on the paintbrush too.?is that the kind of stuff you mean?

are u going to paint the water?

# 7 01-12-2009 , 12:37 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
Nah, just doing color maps. I am not sure how I am going to do the water yet, though user added image
(Lousy tiling...)


Environment Artist @ Plastic Piranha
www.joopson.com
# 8 01-12-2009 , 06:37 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by daverave
create some alpha brushes or down load some

what...?

andy, out of curiosity, how else would you make the colour maps if you didn't do them in photoshop or in maya's paint?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 9 01-12-2009 , 07:38 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
sorry Chirone, I don't understand what you are asking.
Is it related to what I am doing here? I am just using photoshop.
Other ways though would be in Zbrush, or simply vertex painting within maya (which is pretty limited).

Sorry if that isn't what you are asking, haha.
I must be tired :p


Environment Artist @ Plastic Piranha
www.joopson.com
# 10 01-12-2009 , 08:18 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
no i think that was what i was asking

i only asked because you mentioned in your first post that you had to hand paint it which implied there was an alternative way




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 01-12-2009 , 08:24 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
Oh, the other option would be photo-sourcing. which I will not do at all in this scene.


Environment Artist @ Plastic Piranha
www.joopson.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads