This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Not bad but maybe you should look into more presentation options. If you're set on using screenshots then maybe assign a shader with some color and specularity and turn on wireframe on shaded or something to make it a bit more interesting.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off