Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-12-2009 , 05:12 AM
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How do I place the arrows

How do I set up the arrows atfer I Make a Poly Combine Cause they always seem to go to the left


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# 2 05-12-2009 , 05:30 AM
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manipulator arrows thats wat there called


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# 3 05-12-2009 , 05:41 AM
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is it not Possible


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# 4 05-12-2009 , 06:21 AM
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To change the pivot point, hit insert (or home on mac) and move the manipulator around. You can snap it to the grid by holding down x... I feel like I just answered this.

# 5 05-12-2009 , 06:24 AM
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Big Thx Man Big Thx


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# 6 05-12-2009 , 07:48 PM
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goto modify menu,select center pivot.......
this option also useful more times.....

# 7 30-03-2010 , 12:43 AM
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Snapping with 'V'

I only recently learnt thru a tutorial here that you can snap anything selected (pivot point Inc) By holding the V key and then using the middle mouse button click/drag on a vertex. This has improved/eased my work a great deal.

# 8 30-03-2010 , 12:50 AM
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And to add to that, without going anywhere near the insert key, just hold d, x and MMB on the origin. Bam! Done. Or with vertices, hold d, v and MMB, like you said.

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