Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-01-2010 , 11:40 PM
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Join Date: Sep 2009
Location: new zealand
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rigging

Hi i am trying to rig a very simple bird's wing, can anyone tell me the 'how to' of setting up the joints in the wing - so that the wing can fold against the body?

i have tried to modify the rig for a biped arm with the fingers going into the five end feathers, but dont know how to connect the other feathers. i have only 11 feathers to each wing.

# 2 10-01-2010 , 06:40 PM
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Join Date: Feb 2004
Posts: 2,988
It depends on how detailed you want it.

When rigging, you want to place bones where there actually are bones in real life. For example: https://hippie.nu/~unicorn/tut/img/ba...ing-bones.jpeg

If you wanted control over the feathers, you would need to put extra bones in them. Or if you really wanted to go crazy, use nCloth or some other dynamics system user added image


Imagination is more important than knowledge.
# 3 15-02-2010 , 11:58 PM
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Join Date: Sep 2009
Location: new zealand
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thanks for the reply. i have tried some experiments & they seem to work.

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