This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am new to Maya an have a special interest in 3D head modelling and photorealistic human animation. I would like to know whether misss_fast_skin can be used alone and assigned directly on a head mesh without a Lambert or Blinn or Phong shader accompanying. I tried it but I got a blank render on Mental Ray. Also how do I assign the bump map with misss_fast_skin if I do not have any other shader like Blinn or Lambert? (If I can't, then I definitely have to use misss_fast_skin with one of the other primary shaders such as Blinn, Lambert or Phong, don't I ? Also can I do assign a texture file to misss_fast_skin or do I need to do it to a Blinn, Lambert or Phong shader and then combine it with misss_fast_skin (which then answers my above question that misss_fast_skin cannot be used alone) ?
Hi
I dont think you can use sss skin without a shader, the bump map you link to the shader the texture maps you link to sss skin, there is a free tutorial at the gnomonworkshop. I did use it once see (WIP head model) need to work at it........dave
I am also looking for a good skin guild with this shadder or another, just not that long winded gnomon one which put me to sleep (no joke - I feel asleep watching it)
Actually, I had already done a previous 3D head using Blinn and Dr Julian's technique of layering skins in Photoshop and then UV-ing it into Maya. I put a Fractal bump map on Lambert and rendered a close-up. Looks great (I'll try to post it later) but I dunno...the skin looks great with the red spots and all (I used Nagel's skin brushes) but it still looks "plastic-ky".
That's why I went on to misss_fast_skin. Now that I know it can't be used alone (thanks dave!), I'll try combining it with Lambert. I've already done it (combining misss_fast_skin with Labert on a head mesh but still "not quite satisfied" with the photorealism. I guess I'll try tweaking it some more.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off