Help with Low Poly Texturing/Adjusting UVs for unwrapping.
Hi,
I'm working my way through the Low Poly Character tutorial and have modelled my character and am now onto the texturing section. Modelling was fun and straight forward for a beginner like myself. But unwrapping is something I've never done before and need so assistance.
I've applied a Cylindrical Uv map to the head and neck, unwrapped them, cut and sewn as instructed in the tutorial which is all working out except I'm getting some stretching when I add my checker material which I need to fix.
In the video Kurt adjusts his uv's and in realtime in the perspective window you can see the checker pattern being adjusted accordingly.
But when I adjust my uvs in the uv editor the checker pattern doesn't change at all?
I've attached some screen shots of what I've done so far.
Any tips on how to adjust my uv's so I can get a nice even checker pattern and adjust in real time would be great.
Thanks all!
Last edited by Spacefacer; 24-01-2010 at 06:12 AM.