Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-02-2010 , 11:09 AM
habibmaya's Avatar
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Join Date: Jan 2007
Posts: 43

Hi bullet1968

I think your problem is about the normals. Though i suggest you to check normals of duplicated object.
To view the correct normals uncheck the Two Sided Lighting in the Lighting menu.

If some surfaces turn to black, its normals is incorrect.
Select them and go to the Poligons menu->Normals-> Reverse and and check the results.

# 2 16-02-2010 , 01:09 PM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Ok mate, thanks, I have posted some changes I made to the model.

Cheers Bullet

No mate they are all cool, I changed all surfaces to lambert 1 so that seems to have fixed it BUT I will keep your advice in mind, thanks again.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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