A bucki-ball or geodesic sphere would produce a very much closer approximation to a sphere.
I was just pointing out the primitive provided in Maya - the icosahedron - does not produce the best approximation to a uniform sphere.
This is why I tossed this out there as a "challenge". With the primitive provided you cannot produce a very good uniform sphere and cannot create uniform dimples.
I am sure there is a way to accomplish both of these objectives and not break any laws of physics, and yes it may or may not be hard, that is why it is a "challenge". (smile)
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 25-02-2010 at 05:41 AM.