Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-03-2010 , 02:44 PM
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Problems with export (Maya to Zbrush

Hi!! i make this post because i need help with a Zbrush problem that i have.

the problem is that when i export a Maya model to be imported with Zbrush a part of the model turns invisible.

thanks for read this post :3 and sorry for my bad English xD

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Last edited by oscar568977; 23-03-2010 at 02:47 PM.
# 2 23-03-2010 , 04:03 PM
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As Zbrushiac sounds stupid!
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It's because the normals on the cuffs are facing the wrong way. You need to reverse them. You can do it in Maya, simply select the offending faces, and then go to Normals>> Reverse. That should fix it.

If you can't tell exactly which faces are the bad ones, in your view-port sub-menu, Go to View>> Backface culling.

This will make the bad faces invisible. (you can still select them though).

EDIT* Scratch that.

Your normals are fine. It's because you only have one layer of polys. Zbrush by default uses back-face culling.
To have Zbrush display both sides of the Polymesh, go to (in ZB) Tool>> Display Properties>> Double.


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Last edited by Mayaniac; 23-03-2010 at 04:06 PM.
# 3 23-03-2010 , 04:27 PM
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Thank you very much, I deeply appreciate your response.


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