Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-07-2010 , 04:27 PM
Registered User
Join Date: Jul 2010
Posts: 1

Tirs in Maya

If you allow Maya to fix non planer faces and Maya creates triangles, will that cause problems when I begin to Unwrap and texture. I understand that when you import your models into certain engines that the engines change all the polys to tris and the textures remain the same.

# 2 03-07-2010 , 04:24 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
have you checked into uv mapping tutorials its easier to unwrap and texture a quad model than a tri model

# 3 04-07-2010 , 04:06 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
it wont cause problems. it's easier to uv map stuff when in quads though because you can see the topology of the model easier so it's easier to decide where a seam is better suited




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