Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-10-2010 , 12:49 AM
hamidz90's Avatar
Registered User
Join Date: May 2010
Posts: 37

HDR

i downloaded the hdr package from simplymaya (thanks btw)

but i have a problem with some of them, i get some weird spots for no reason.

user added image

anyone else experienced this? how can i get rid of those spots

# 2 11-10-2010 , 12:05 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
what are your final gather settings? you probably have to tweek the accuracy and point interpolation settings to get somehting fast but not blotchy.

# 3 11-10-2010 , 06:48 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yep, that looks like a typical case of finding a number and making it bigger... user added image
I'd guess the accuracy needs to be increased, but as hammer says, play around with different FG settings to get a happy medium between result and speed.

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