Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-11-2010 , 01:42 AM
Registered User
Join Date: Oct 2010
Posts: 234

model appears transparent

hi, i'm brand new to maya and struggling thru a few tutorials. whilst I am following most of them and making slow progress, i've noticed that my model has gone transparent.
it's not the 'x-ray' view, as i've switched that off as far as i can tell.
it seemed to start happening after i'd used the proxy commands and toggled the view a few times, i'm using 2011 and some of the hotkeys are different than in the book i'm using, so i'm thinking i might have pressed something by mistake... :S

# 2 14-11-2010 , 02:06 AM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Check the Shaders transparency node.
you can do that by opening up attribute editor and looking for the tab for the shader, it'll probably be called lambert something.
Check the transparency node and it is most likely set to something very low.
the smooth proxie duplicates your mesh and smooths it, and turns the transparency value on your base mesh down so you can see through it.
Sounds to me like you might have deleted the wrong mesh or something and ended up with the transparent base mesh.

g-man


Follow My Business
On The Web!
Or
On Facebook!
# 3 14-11-2010 , 02:20 AM
Registered User
Join Date: Oct 2010
Posts: 234
thats got it! thanks!!!

whilst i have your attention ;] would you have any idea about how independent the view panels can be i.e. can i have one view in shaded mode, another in wireframe and so-on; and could i have several persp views set to different views around an object?

# 4 14-11-2010 , 03:36 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
If you go into ther view option in the actual panel you cant turn wireframe on in that panel...it wont show in the others unless you turn them on.
Go to 'create camera' and you can make your own etc. When you want to swap to that camera...go to a panel (i.e top) and choose panels>perspective (or ortho...depending on how it does it..I cant say) but your new camera will be there. I dont usually make a new camera unless I animate...but up to you.

Some body else might get some more info for you.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 14-11-2010 , 07:10 AM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827
Hmmm, got me confused there bulletuser added image
For panels do this:
1. You can choose your panel layout by going to
panels > saved layouts (or layouts depending on what you want)
2. To set a panel to be something specific go
panels > perspective (if you want several perspective views)
panels > orthographic (for side, front, top)
panels > panel (for editors like hypershade or outliner)

This way you can customize your viewport panels to pretty much anything you want and it will speed you up a lot using saved layouts and not having open windows all over the place. To move between tap the space bar and just 4 and 5 key for wireframe and shaded.

If you want multiple perspective views within one viewport:
Create> Camera and with the camera selected go
panels > look through selected (to aim your camera)

You can then create as many cameras as you want and just select them and choose look through selected when you want to change the perspective.

# 6 14-11-2010 , 02:02 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL thats kinda what I meant Nilla...I know how to do it but its hard for me to explain and I was running out the door to a wedding...but you know more than I which is why I added the last...user added image

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 14-11-2010 , 05:56 PM
Registered User
Join Date: Oct 2010
Posts: 234
thanks for the replies - they've helped a lot user added image

i've noticed tho, that although i can change the shading (wireframe/lights/etc) within a viewport, when i select an object I get the green wireframe in all views. Is there a way i can turn this off in certain views so i can see exactly what happening to my model whilst i work on it in another viewport

# 8 14-11-2010 , 06:00 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
There is a mel script you can get on creativecrash.com that will allow you to toggle the wireframe visibility on selected objects.
I think its just called toggle wireframe on selected. but I'm not sure.
Its very handy...though i cannot recall if it works specific to each view port, or if it is a global command when you run it.

G-man


Follow My Business
On The Web!
Or
On Facebook!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads