This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
My current W.I.P.
A street fighter arcade stick.
Have only spent about an hour on it so far.. still learning about texturing correctly, using reflections, etc..
On a positive the texture looks good, some of your edges are a bit to sharp put some edge bevels in there. The joystick looks like it is just stuck into the main box try modelling how it joins.........dave
Here is another render using some lighting and after adding some bevel to the sharp edges.
My goal is to make this arcade stick look as real as possible..
I also converted the ball on the joystick from a polygon to a subdiv..
didn't seem to help..
any suggestions on adding (or subtracting) features to make this look more realistic would be greatly appreciated.
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