Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
We have a tutorial on modeling hands on youtube, it was made by Jay who's a really good modeler it will help you with the topology a lot so have a look at it.
Cheers,
Nilla
Edit: Thanks Jay for adding the right link bit confused today
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