Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-01-2011 , 10:01 PM
Aurorap's Avatar
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Join Date: Nov 2009
Location: Slovenia
Posts: 75

Camera rendering problem!

Hello guys, I've got a problem. I'm trying to make an animation with a house model I made, using a camera. But the problem is that the render comes out as it should in normal persp view, but not in the camera view. I've uploaded the renders.. the first one is the normal persp view, that's the way i'd like it to be, and the 2nd one is the camera view, that came out really oddly. Does anyone have a solution to how I could make the camera view the same as the normal persp view? Btw i haven't modified any settings on the camera, I just created a new camera and put it where it needs to be. Thanks in advance guys!

user added image
user added image

# 2 08-01-2011 , 10:27 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Check the "Common" tab in the render settings and in the "Renderable Cameras" section, make sure its rendering through the camera(s) you want. Maya will batch render using the "Persp" camera by default unless told otherwise. It also looks odd because the persp camera in your case doesn't have any tonemapping (via the exposure lens shaders) so it looks burnt out.

Edit:

You may need to do some gamma tweaks on the texture maps because currently they are quite washed out.

This was my take on it user added image https://gennyx.blogspot.com/2009/12/l...mbled-ass.html

lol man this link looks so misleading.user added image


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Last edited by GecT; 08-01-2011 at 10:33 PM.
# 3 08-01-2011 , 10:42 PM
Aurorap's Avatar
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Join Date: Nov 2009
Location: Slovenia
Posts: 75
Thanks Gect! Problem solved!

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