Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-01-2003 , 06:59 PM
AbsolutelyWhite's Avatar
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Location: Greece - Chalkida
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My first finished project : Final Fantasy X-2 Rikku's Weapon

This is as close as i could get.
I think my version is better than the ps2's one. :-)
Please criticize my work..!


Ioannis KarAvas
# 2 26-01-2003 , 12:17 AM
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I must say that the knife looks pretty good.

Can you tell me about the hardest part (if any)? I'm just curious and try to pick up on polygonal work


I do not support Bush! Nor Saddam! Long live UN!
# 3 26-01-2003 , 07:54 AM
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well all of the parts were hard if you think that i almost didn't know anything about poly-manipulation...but finally found out many things...
the blade started somehow like this: curves->planar (poly)->then designed on the blade the line that bumps a little up..using poly-spilt and then just selected the faces of the line and translate it a little higher and it started looking like a blade..(of course i did a little more tweaking later..)
As for the white spots..it is 3d paint, airbrush.

É don't think polys are so great (maybe later in the project they seem better), i first use nurbs and then convert them to polys.


Ioannis KarAvas

Last edited by AbsolutelyWhite; 26-01-2003 at 08:02 AM.
# 4 26-01-2003 , 09:43 AM
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Here's a wallpaper.. (it's updated).
1024x768


Ioannis KarAvas
# 5 26-01-2003 , 12:36 PM
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nice work m8.. very nice doing for your first.. user added image

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