Mirror Geometry Problem
Hi guys.
I am doing a tutorial at the moment for practice, and I have come to the part where I need to mirror the geo.
I have done the following to try and fix the issues.
- Snapped all the edge verts to the central axis
- Turned on Merge Verts and Merge with Original
- Played around with the PolyMirror1 node Merge Threshold value
None of this is working. I went over my model and couldn't find any flaws that would create the kind of weirdness I'm seeing when I mirror.
The nose, chin, and underneath where a space for the neck should be, all pull in to one vertex.
An assessment by some more experienced eyes would be really appreciated.
Cheers
Last edited by Igraph; 23-01-2011 at 08:58 PM.