I've imported an object into maya who's position is away from maya's center.
The pivot point of the object is at maya's center though and not the object.
What I would like to do is center the pivot to the object and then move the object to any other world position I'd like.
When I select the object and try Modify->Center Pivot it centers the pivot around the object okay but I notice in the channel box that the Translate x,y,z coords still say 0,0,0.
I assume then that these are Object Space coords.
Is there a way to view the object's (or object pivot point) in world coords and then type in new values so I can move it to a specified position?
What you could do is center pivot, snap the obj to the origin and then freeze its transforms (Modify>Freeze Transformations) This will zero out the channel box and give you accurate transform values when you reposition the obj.
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