Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2011 , 09:33 PM
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ambient occlusion problem

Hi Guys,

I'm expriencing a problem, whenever I apply my abbient occlusion map to my character the mesh becomes transparent, I have modelled plenty of game stuff, but this has never happend before, can anyone help?

I have deleted all the history and all the normals are facing the right way, so i'm clueless as to what might be casuing this

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# 2 05-03-2011 , 10:44 PM
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As Zbrushiac sounds stupid!
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Sometimes when you connect a file through the materials "colour" channel, it sometimes also connects the same file through the transparency channel. Try right-hand clicking on "transparency" channel, under "Colour" in the material's properties/attributes, and select "break connection".


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# 3 05-03-2011 , 11:07 PM
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Sometimes when you connect a file through the materials "colour" channel, it sometimes also connects the same file through the transparency channel. Try right-hand clicking on "transparency" channel, under "Colour" in the material's properties/attributes, and select "break connection".

user added imageuser added image Thanks man!!!!! I was losing sleep over this problem, I never knew maya would play a new prank like this on me, after all these years of using the software,

once again thanks

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