This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
the more I Think I know about Maya the less I seem to know about it.
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